Wednesday, May 25, 2011

Venting frustration...

I've spent all day trying to run the network game state management demo, and I have just now discovered the reason for my lack of success. To make matters worse, it turns out that Professor Keenan had warned us about this issue weeks ago and the fact somehow slipped past me.  Here's my stupid, boneheaded story:

I set up the accounts for my first login (using my DePaul email address) back when the assignment was first given. There were no problems.

To have a second computer to test with, I brought home my work laptop from the office.  The versions of XNA and Visual Studio were older than the versions needed for this project, so I had to upgrade both.  Why did I have to upgrade Visual Studio?  Because my second Windows LIVE login was causing the program to crash and I wanted to try to debug it.

The reason for the crash, according to the debugger, was that the account didn't have an XNA Creators Club membership associated with it.  That's when I remembered that I never finished the setup process for that email address.

Then I started setting up the App Hub/Dreamspark stuff for that account. I got to the point where I needed to enter the code provided by Prof. Keenan, and the system wouldn't take it.  It kept saying "Please enter a valid code".  No matter how careful I was, or what combination of "O" and "0" I substituted for that ambiguous character, the code was never valid.

So, to get another functional login to use for this project, I've asked several of my game developer friends if anyone has a spare XNA Creators Club account login that I could borrow for a couple of weeks.  While I wait for responses, I'm going to finish what I started with the lobby screen.  Hopefully, by the time I finish it tomorrow, I'll have a second login that will enable a "Player 2" to join.

My hopes are resting on the fact that I have no plans whatsoever for the coming weekend, and plan to use the entire time to work on the project and get caught up.

Wish me luck.

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