A blog dedicated to my coursework in SE558: Architecture and Design for Multiplayer Games at DePaul University.
Monday, June 6, 2011
Is There No Way To Test This Thing?
Realizing that I had absolutely no way to test it on my network at home, I decided to do the next best thing and test it at work (where I am right now). So I packed up my laptop and headed to the office. I chose a nice, quiet room with its own local LAN and some of the most up-to-date technology we have in the entire building. I thought that I'd be able to complete the project while having an entire afternoon with a pretty fast, reliable network all to myself. Once again, I was sadly mistaken.
I installed Dropbox on two of the computers so I could synchronize them with my workspace. I had forgotten that my Perforce directory still contained all of the projects from my last class with Professor Keenan, so that took a lot longer than expected. No problem -- I still had a few more hours before I had to get back home.
The first unfortunate discovery was that the game didn't run. At all. So I checked to see what version of XNA was installed here. It's 3.1, not the 4.0 that the project requires.
So I tried to install the version of XNA that Professor Keenan put in Perforce. It said that I couldn't install it without having Visual Studio 2010 or Visual C# 2010 installed first. This room only has 2005 and 2008, so I started installing Visual C# 2010. After a painfully long wait, it finally completed, and then told me that I had to restart the computer to finish the installation. Well...that's not an option. When these computers reboot, they get re-imaged, so everything that I'd just done would get wiped out. Right down the drain go a few hours of downloading, synchronizing, and installing. So this approach was obviously not going to work.
Then I decided to see if I could set it up the way an end user might. I went online and downloaded the XNA 4.0 Redistributable. Surely this would be a simple solution, right? Nope. Upon launch, the installer said that it "requires at least Microsoft .NET Framework 4 Client Profile". What the hey? Do all Games for Windows make their customers jump through so many hoops? Seems like that would be bad for business. More importantly, where do I get a Client Profile, and what the heck is it anyway?
Ugh. Exasperated. I'm gonna take a short walk and think about this. At least it's beautiful outside.
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