OK, here's the situation at the end of my work day today: The lobby works, the players connect, the game begins, packets are written...but no data is ever received. The players can move around on their respective machines, but their representations on the remote machines remain motionless.
The problem: IsDataAvailable always returns false no matter how much data is actually sent. Countless examples and online references show the same sequence of steps that my code is performing, but for some reason, there is never any data to be read by the PacketReader.
Where, oh where have my packets all gone? Oh where, oh where could they be?
I guess I have my work cut out for me tomorrow.
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